Mutagen Slots Witcher 2

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  1. Mutagen Slots Witcher 2 Geralt
  2. Mutagen Slots Witcher 2 Console Commands

Are you looking to build the ultimate Witcher character? In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagens. Learn what they are, what they do, and the decoctions they help make to turn you into a formidable foe.

  • CD Projekt RED brings us their DLC 'Blood and Wine.' This latest installment brings us so much change. In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagen Transmutators and new mutations.
  • For The Witcher 2: Assassins of Kings on the Xbox 360, a GameFAQs message board topic titled 'Mutagens'.
  • The effectiveness of this method is very doubtful, since the number of mutagen slots is limited, but you will spend skill points forever. The next thing you need to know in the game 'The Witcher 2' (Witcher 2) - mutagens and their properties. In total, this substance has three stages of development - weak, ordinary and powerful.
  • This mod for the Witcher 2 game essentially gives you all of the mutagen powers to begin with. All abilities mutagen slot. Download - 5.78 KB Witcher 2 Views: 14,576.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree will be beneficial in combination to this one when dealing with Mutagens.

Here in this guide you'll find everything associated with:

Mutagens

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Mutagens are used in combination with character abilities to give bonuses to your character Geralt of Rivia. These items are obtained from slaying monsters throughout the Northern Realms.

Types of Mutagen:

There are common, lesser mutagens, and then there are mutagens dropped from specific monsters killed for Geralt's Witcher contracts.

There are also three colors of Mutagen: red, green, and blue. Each color coincides with the specific skill trees.

  • Red: Attack Power bonuses in the Combat Sign area
  • Green: Alchemy and bomb bonuses; increases Vitality
  • Blue: Increases Sign Intensity
Mutagen Slots Witcher 2

Mutagen Name

Bonus

Price

Weight

Lesser Red Mutagen

Attack Power +5%

20

0.1

Lesser Green Mutagen

Vitality +50

20

0.1

Lesser Blue Mutagen

Sign Intensity +5%

20

0.1

Katakan Mutagen

Attack Power +10%

20

0.1

Arachas Mutagen

Vitality +150

20

0.1

Cockatrice Mutagen*

Sign Intensity +10%

20

0.1

Archgriffin Mutagen

Attack Power +10%

20

0.1

Griffin Mutagen

Vitality +150

20

0.1

Water Hag Mutagen

Attack Power +10%

20

0.1

Nightwraith Mutagen

Vitality +150

20

0.1

Ekimmara Mutagen

Vitality +150

20

0.1

Chort Mutagen

Sign Intensity +10%

20

0.1

Foglet Mutagen

Sign Intensity +10%

20

0.1

Wyvern Mutagen

Attack Power +10%

20

0.1

Doppler Mutagen

Attack Power +10%

20

0.1

Troll Claw

Vitality +150

20

0.1

Noonwraith Mutagen

Vitality +150

20

0.1

Succubus Mutagen

Attack Power +10%

20

0.1

Greater Foglet Mutagen

Sign Intensity +10%

20

0.1

Fiend Mutagen

Vitality +150

20

0.1

Forktail Mutagen

Sign Intensity +10%

20

0.1

Grave Hag Mutagen

Vitality +150

20

0.1

Wraith Mutagen

Vitality +150

20

0.1

Earth Elemental Mutagen

Sign Intensity +10%

20

0.1

Ekhidna Mutagen

Sign Intensity +10%

20

0.1

Ancient Leshen Mutagen

Sign Intensity +10%

20

0.1

Basilisk Mutagen

Sign Intensity +10%

20

0.1

Werewolf Mutagen

Attack Power +10%

20

0.1

Nekker Warrior Mutagen

Attack Power +10%

20

0.1

Leshen Mutagen

Sign Intensity +10%

20

0.1

Mutagen Slots

The ability slots in the Character Screen are divided into groups of three. Each of these has a mutagen slot to provide special bonuses to the abilities in that group. Since there are only three types of mutagen and four mutagen slots, double up where needed for the bonuses. If you use mutagens that coordinate with the abilities, you’ll get even higher bonuses; e.g. Green Mutagen combined with Alchemy abilities.

You start the game with no Mutagen Slots unlocked, but by the time you reach Level 28, all four slots will be unlocked.

Decoctions

Mutagen slots witcher 2 geralt

Decoctions are for the experienced Witcher, thanks to their high toxicity and the risk that comes with them. Yet so worth it!

These are alchemy potions made with specific monster mutagens that Geralt gets during a Witcher contract kill. These provide great bonuses, but come with a very high toxicity, so it's best to weigh your options before using.

Mutagen Slots Witcher 2 Geralt

  • Troll Decoction: Constant Vitality regeneration in and out of combat. For Witchers expecting multiple waves of enemies.
  • Ekimmara Decoction: A Witcher restores Vitality with every successful strike against an enemy.
  • Succubus Decoction: The longer the battle, the harder the Witcher strikes!
  • Alghoul Decoction: Adrenaline is generated more quickly by a Witcher in combat, but the effect is broken upon the first successful strike from an enemy.
  • Werewolf Decoction: Running, sprinting, and jumping outside of combat doesn't use Stamina.

More will follow in my Potions Guide coming soon which will include how to make bombs and more.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

Witcher

In The Witcher 2: Assassins of Kings, mutagens are powerful mutation-triggering agents and (with patch 1.3 installed) alchemy ingredients. They allow you to raise your abilities even further. Mutagens can be acquired in two ways: you can loot them from defeated enemy corpses or you can create them as random by-products of alchemy. To undergo mutation, enter meditation and then select the 'Character' option and find a skill with a mutagen slot. Mutations cannot be reversed; as such, it is strongly recommended that you never use lesser or basic mutagens, only greater ones. It is also recommended to have the Impregnation talent from the alchemy tree at level 2 before using any mutagens, because that skill does not affect mutagens which have already been applied.

Impregnation exploit with The Operator[edit edit source]

(For those not focusing on the alchemy tree) As of patch 1.1, it is possible to enjoy the Impregnation benefit without ultimately keeping the skill. One may put enough points in the alchemy tree to get Impregnation to level 2, then invest in other trees (not the alchemy tree) as much as possible to get Mutagen skills. In Chapter 3, before you meet The Operator during the quest From a Bygone Era, make sure you have all the mutagens applied already. Then accept his offer to reallocate your talents (using the mysterious artifact). In the immediate talent distribution screen, re-pick all the skills in trees except the alchemy tree. The improved mutagens will remain even though you no longer have Impregnation.

(as of patch 2.1) The effects of mutagens used remains even without selecting the skils. After accepting the offer to re-allocate skill points, you will notice that attributes are boosted even without selecting any skills. It is possible to utilise all 13 slots this way. It however resets back to normal once you save and reload.

Finding Greater Mutagens[edit edit source]

Mutagen Slots Witcher 2 Console Commands

If you have seen a frustratingly low number of greater mutagen drops from slain enemies, you might try allocating some points into Side Effect. With 2 points in this alchemy tree skill there will be a 10% chance of mutagens being created as a byproduct of alchemy. Often multiple mutagens are created simultaneously from the same alchemical concoction. There are some alchemical concoctions that require only a few common ingredients, such as the Grapeshot bomb. You can create them one at a time, and they occasionally produce several greater mutagens in the same go. If you do not want to spend the points in that skill, you could do it early in the game to harvest mutagens, then use the impregnation exploit described above.

List of Mutagens[edit edit source]

Mutagens usually take one of three forms: lesser, basic and greater. Each of these forms raises Geralt's statistics by different amounts.

ImageFormNameEffect ( with Impregnation 1 / with Impregnation 2)
LesserEnhancementAdrenaline generation on hitting foe +1% (+3% / +6%)
BasicEnhancementAdrenaline generation on hitting foe +3% (+5% / +8%)
GreaterEnhancementAdrenaline generation on hitting foe +5% (+7% / +10%)
LesserCritical effectsChance of all critical effects +1% (+2% / +4%)
BasicCritical effectsChance of all critical effects +2% (+3% / +5%)
GreaterCritical effectsChance of all critical effects +3% (+4% / +6%)
BasicMadnessArmor +2 (+3 / +4), Vitality +5 (+10 / +15), Damage bonus on Signs +1 (+2 / +3)
LesserPowerSword damage +1 (+2 / +3 – 4)
BasicPowerSword damage +1 – 2 (+2 – 3 / +3 – 5)
GreaterPowerSword damage +1 – 3 (+2 – 4 / +3 – 6)
LesserStrengthArmor +1 (+2 / +3)
BasicStrengthArmor +2 (+3 / +4)
GreaterStrengthArmor +2 (+3 / +4), Vitality regeneration +1
LesserVitalityVitality +2 (+7 / +12)
BasicVitalityVitality +5 (+10 / +15)
GreaterVitalityVitality +10 (+15 / +20)
BasicConcentrationDamage bonus on Signs +1 (+2 / +3)
LesserRangeSign range Aard and Igni +2% (+4% / +6%)
BasicRangeSign range Aard and Igni +5% (+7% / +9%)
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